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AI Insights · Timothy · December 2020

Top 5 Slime Games on iOS in the UK - Q4 2020 Performance Review

Sensor Tower's latest data reveals the Q4 2020 performance trends for the top five slime games on iOS in the United Kingdom. Insights show varying download and active user statistics with a focus on user engagement.

Top 5 Slime Games on iOS in the UK - Q4 2020 Performance Review

In the final quarter of 2020, slime games continued to captivate users in the United Kingdom on the iOS platform. Data from Sensor Tower provides a glimpse into the performance of the top five slime-themed applications during this period.

Magic Slime: Antistress & ASMR, published by Finger Art Games, showed a notable rise in revenue, peaking at around $5K in late December. Downloads saw a significant spike in mid-October at approximately 15K, followed by a decrease, but they climbed back up to around 7K by the year's end. Weekly active users mirrored this pattern, with a high of over 16K in October, declining and then rising to over 11K in the last week of December.

Fluid Simulation by Pavel Dobryakov had modest revenue figures with a peak at $89 in late November. The game experienced a surge in downloads in early November, reaching over 8K, but this trended downward to just under 2K by the end of December. The weekly active users followed a similar trajectory, starting strong at 12K in early November but decreasing to 5.8K by the close of the quarter.

Goo: Slime simulator, ASMR, from Exomind LTD, saw revenue growth in the quarter, culminating at over $1K in the last week of December. Downloads showed a remarkable increase, from under 1K at the start of the quarter to over 11K in the final week. Weekly active users saw a substantial rise, starting at fewer than 500 and reaching close to 10K by the end of December.

For Makeup Slime Game! Relaxation, developed by Shanze Shafique, there was no revenue to report. However, downloads peaked in mid-December at over 5K, while weekly active users saw their highest at over 6K in the same period.

Lastly, Virtual Slime by Cider Software LLC, a US-based publisher, had a steady increase in revenue, reaching $148 in the final week of December. Downloads remained fairly consistent, with a slight uptick to over 3K towards the quarter's end. Weekly active users saw an increase from 6.1K at the beginning of the quarter to nearly 7K in the last week.

The performance of these top slime games on the iOS platform in the UK during Q4 2020 showcases the continued interest and engagement in this category. For more detailed insights and data, Sensor Tower's platform offers an in-depth look at app performance across various regions and timeframes.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2020